Final Fantasy Tactics.info
Site Navigation
- Home
- Contact
- Link Us

Final Fantasy Tactics
- Accessories
- Armor
- Job Classes
- Helmets
- Movement Abilities
- Propositions
- Reaction Abilities
- Shields
- Support Abilities
- Weapons

Final Fantasy Tactics Advance
- None

Partners / Links
wynajem busow

katalog stron www

mmorpg
Diablo 3
Diablo
Topsites
Final Fantasy Tactics

Chemist Class

Requirements: None
Weapons: Knife, Gun
Helmet: Hat
Armor: Clothes
Male Chemist Female Chemist

The Chemist forms the basis of the magician career path and features one of the most durable action ability sets of the whole group. To use the potions and curatives you find in the shops and on the battlefields, you must explore the Chemist class.

Like all practitioners of the magical arts, the Chemist class toils under the burden of lowered HP and a reduced AT strength. Although this class can use Knives, its best weapon is the Gun, which appears for sale in Goug Machine City near the end of Chapter Two. This weapon features a long attack range and its power rivals many hand-held weapons—especially once you're acquired one of the three spell guns. On the battlefield, the Chemist's place is in the background, providing healing support to its comrades. This class's intrinsic ability is throwing items, which it can do up to a distance of four panels. Before you throw, however, make sure your aim is true and that you have a 100 percent chance of hitting your target!

Baseline Statistics
Move Jump Speed C-EV AT +/- MA +/- HP +/- MP +/-
3 3 8 5% - Same - Same

Action Abilities Item
Name Description Range Effect Vertical MP Speed JP
Potion Recovers 30 HP. Causes damage to the undead. 4 1 - - Now 30
Hi-Potion Recovers 70 HP. Causes damage to the undead. 4 1 - - Now 200
X-Potion The strongest potion, recovering 150 HP. Causes damage to the undead. A must-have! 4 1 - - Now 300
Ether Recovers 20 MP. 4 1 - - Now 300
Hi-Ether Recovers 50 MP. 4 1 - - Now 400
Elixir Restores all HP and MP. Elixirs can't be found in stores and must be found on the battlefield. 4 1 - - Now 900
Antidote Neutralizes all poisons.
Cancels: Poison
4 1 - - Now 70
Eye Drop Restores sight.
Cancels: Darkness
4 1 - - Now 80
Echo Grass Restores speech, allowing the character to cast spells again.
Cancels: Silence
4 1 - - Now 120
Maiden's Kiss Changes the character back to his or her original shape.
Cancels: Frog
4 1 - - Now 200
Soft A golden needle which cures petrification.
Cancels: Petrify
4 1 - - Now 250
Holy Water Restores life to the undead.
Cancels: Undead, Blood Suck
4 1 - - Now 400
Remedy This all-purpose medicine cures most status anomalies.
Cancels: Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep
4 1 - - Now 700
Phoenix Down This tailfeather revives dead units.
Cancels: Dead
4 1 - - Now 90

Reaction Abilities Reaction Abilities
Name Description Trigger JP
Weapon Guard Allows character to parry an attack with an equipped weapon. The low JP rate makes this a good buy for magic users and warriors alike. Effective against all weapons (including Bows and Guns)! HP damage 400

Support Abilities Support Abilities
Name Description JP
Throw Item Makes a character able to throw items over an extended range, even if he or she's not a Chemist. 350
Maintenance Makes equipped items immune to break techniques. Another must-have, especially when the character possesses powerful and/or rare items. 250
Equip Change Allows the character to change equipment, even in battle. Activated by selecting the action command Equip Change. 0
Gained JP Up Increases the amount of JP earned in battle. A must have for the beginning and middle stages of a character's development! 250

Movement Abilities Movement Abilities
Name Description JP
Move-Find Item Allows the character to find hidden items, making it a must-have for everyone in your party. 100

The Item ability set is very useful in the first two chapters of the game as the secondary action ability for most of your characters. When primed with the Potion and Phoenix Down skills, this ability set allows almost everyone on the battlefield to heal themselves in time of need or provide emergency resurrection to a fallen comrade within range. However, before you have your Knight try to toss a potion across the field, keep in mind that without the Throw Item support skill he/she will be able to throw only to those standing right next to him.

Of the skills you can buy, first save up for the all-important Phoenix Down skill. This allows you to revive the dead before their countdown ends and will get a lot of use over the course of the game. Also, consider scrimping for the Remedy skill instead of purchasing its components separately.

Pros

  • Potions and other curatives are always more reliable and faster than a Priest's Cure spell.
  • The item skill set is immediately valuable to all characters in the first chapter or two of the game.
  • Hi-Potions and X-Potions are great ways to take out undead monsters.

Cons

  • Low HP and AT strength means you'll spend a lot of time defending characters of this class—especially because the enemy AI targets those with the ability to cure and revive first.
  • Weapon strength is low until guns become available at the end of Chapter Two.