Final Fantasy Tactics.info
Site Navigation
- Home
- Contact
- Link Us

Final Fantasy Tactics
- Accessories
- Armor
- Job Classes
- Helmets
- Movement Abilities
- Propositions
- Reaction Abilities
- Shields
- Support Abilities
- Weapons

Final Fantasy Tactics Advance
- None

Partners / Links
autokary warszawa

szkolenia bhp

mmorpg
Diablo 3
Diablo
Topsites
Final Fantasy Tactics

Movement Abilities


Movement Abilities
Item Name Description JP Job
Movement Abilities Move +1 Increases the character's movement range by one panel. 200 Squire
Movement Abilities Move-Find Item Allows the character to find any hidden items on the destination panel. This skill is the only way for characters to find hidden items, making it a must-have for everyone in your party. 100 Chemist
Movement Abilities Jump +1 Increases a character's jump elevation by one panel. 200 Archer
Movement Abilities Move-HP Up Allows the character to recover a small amount of HP as he or she moves around the battlefield. 300 Monk
Movement Abilities Teleport Allows the character to move to any space on the battlefield instantly. However, the farther the destination panel, the greater the chance of failure. Take care to stay within a reasonable movement radius. 600 Time Mage
Movement Abilities Float Allows the character to float 1 panel above the ground. Identical to the effect of Feather Boots. 540 Time Mage
Movement Abilities Move +2 Increases the character's movement range by two panels. 520 Thief
Movement Abilities Jump +2 Increases a character's jump elevation by two panels. 480 Thief
Movement Abilities Any Weather Allows the character to walk over swamps, marshes, poison marshes, regardless of climate. 200 Oracle
Movement Abilities Move-MP Up The character recovers MP as he or she moves. Similar to Move-HP Up. 350 Oracle
Movement Abilities Any Ground Character can walk easily over watery terrain such as rivers. 220 Geomancer
Movement Abilities Move on Lava Allows the character to move and walk over volcanic terrain. However, only one battle map features molten lava, so this skill is basically useless. 150 Geomancer
Movement Abilities Ignore Height Allows the character to jump to any height, regardless of jumping ability. A must-have for battles requiring you to climb to the tops of buildings, and so on. 150 Lancer
Movement Abilities Walk on Water Allows the character to walk or stop on the surface of water. 300 Samurai
Movement Abilities Move in Water Character can move or stop on water. 420 Ninja
Movement Abilities Move-Get Experience Character gains Experience Points as he or she moves around. 400 Calculator
Movement Abilities Move-Get JP Character gains a small amount of JP as he or she moves around. 400 Calculator
Movement Abilities Jump +3 Increases character's jump elevation by three panels. Restricted to female characters! 1,000 Dancer
Movement Abilities Fly Character can leap over enemies and obstacles while moving. Good for reaching panels blocked by other units or quirks in the terrain. 1,200 Bard/Dancer
Movement Abilities Move +3 Increases character's movement range by three panels. Restricted to male characters! 1,000 Bard