Final Fantasy Tactics.info
Site Navigation
- Home
- Contact
- Link Us

Final Fantasy Tactics
- Accessories
- Armor
- Job Classes
- Helmets
- Movement Abilities
- Propositions
- Reaction Abilities
- Shields
- Support Abilities
- Weapons

Final Fantasy Tactics Advance
- None

Partners / Links
autokary warszawa

szkolenia bhp

mmorpg
Diablo 3
Diablo
Topsites
Final Fantasy Tactics

Reaction Abilities


Reaction Abilities
Item Name Description JP Job
Reaction Abilities Counter Tackle Counters a physical attack with a Dash attack's body blow. 180 Squire
Reaction Abilities Auto Potion When a character receives and form of HP damage, he or she uses the lowest-level potion available. 400 Chemist
Reaction Abilities Weapon Guard Allows character to evade an attack with an equipped weapon (not always successful). 200 Knight
Reaction Abilities Speed Save When a character takes HP damage, it raises his or her Speed by 1. 800 Archer
Reaction Abilities Arrow Guard Increases the character's chances of evading a Bow/Crossbow attack. 450 Archer
Reaction Abilities HP Restore Restores HP to the character when an attack brings him or her down to critical levels. 500 Monk
Reaction Abilities Counter Character counters an enemy's physical attack with one of his or her own. 300 Monk
Reaction Abilities Hamedo Gives the character a chance to attack before being attacked. 1,200 Monk
Reaction Abilities Regenerator An attack that causes HP damage. This allows the character to receive Regen status, gradually restoring his or her HP. Adds: Regen. 400 Priest
Reaction Abilities Counter Magic The character counters with the same magic attack he or she receives. 800 Wizard
Reaction Abilities Critical Quick The character's AT is elevated to next position when his or her HP totals fall within critical levels. 700 Time Mage
Reaction Abilities MP Switch Character loses MP instead of HP when attacked. 400 Time Mage
Reaction Abilities MP Restore Like HP Restore, an attack that leaves the character in critical condition causes full restoration of MP. 400 Summoner
Reaction Abilities Caution Receiving an enemy's attack causes the character to take up a defensive position that halves all damage. 200 Thief
Reaction Abilities Gilgame Heart Character receives from the enemy the same amount of Gil as HP damage incurred. 200 Thief
Reaction Abilities Catch Character can catch and keep items thrown across the battlefield. It's possible to pick up rare items too! 200 Thief
Reaction Abilities Finger Guard Character plugs his or her ears to dodge Talk Skill (word based) attacks. 300 Mediator
Reaction Abilities Absorb Used MP Restores character's MP by the same amount the enemy used to cast its spell. 250 Oracle
Reaction Abilities Counter Flood Character counters a physical attack by invoking the appropriate geomancy effect. 300 Geomancer
Reaction Abilities Dragon Spirit When a character receives HP damage, that character casts the Reraise status. 560 Lancer
Reaction Abilities Meatbone Slash When critical, allows the character to damage the target in the amount of his or her max HP. 200 Samurai
Reaction Abilities Blade Grasp Allows the character to evade physical attacks other than Bow/Crossbow attacks. 700 Samurai
Reaction Abilities Sunken State Character hides and becomes Invisible once he or she receives HP damage. Adds: Invisible. 900 Ninja
Reaction Abilities Abandon Raises the character's evade percentage, allowing him or her to dodge attacks more easily. 400 Ninja
Reaction Abilities Distribute When the character's HP are maxed, he or she shares any excess HP with his or her allies. 200 Calculator
Reaction Abilities Damage Split Character shifts damage received from him- or herself to the enemy. 300 Calculator
Reaction Abilities A Save Rasies the character's physical attack power when attacked by the enemy. 550 Dancer
Reaction Abilities Brave Up This raises the character's Brave level when attacked by the enemy. However, since it's considered to be a Dancer skill, only female warriors may use it. 500 Dancer
Reaction Abilities MA Save Raises a character's magic attack power when he or she takes HP damage. However, since it's considered to be a Bard skill, only male warriors may use it. 450 Bard
Reaction Abilities Faith Up Raises a character's Faith level when he/she's hit with a magical spell. This ability has its good points and bad: It raises his or her magical power, but it also makes him or her more susceptible to enemy magic. 500 Bard