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Final Fantasy Tactics

Squire Class

Requirements: None
Weapons: Knife, Sword, Axe, Hammer
Helmet: Hat
Armor: Clothes
Male Squire Female Squire

The Squire class forms the foundation of the warrior career path and is the most balanced with regard to attack strengths and types. While this Job Class isn’t the strongest compared to the Knight class, with its HP and Armor bonuses, or the safest compared to the Archer class, with its long range attacks, Squires are still sturdy fighters and a good complement to the Attack Team in the game’s early stages.

Baseline Statistics
Move Jump Speed C-EV AT +/- MA +/- HP +/- MP +/-
4 3 8 5% - - - -

Action Abilities Basic Skills
Name Description Range Effect Vertical MP Speed JP
Accumulate Raises the character’s physical attack power. 0 1 - - Now 300
Dash Attack the enemy with a body blow. 1 1 1 - Now 80
Throw Stone Throw a stone at an enemy unit. This is one of the first long range attacks your characters can buy. 4 1 N/A - Now 90
Heal Cures abnormal status effects such as Darkness, Silence, and Poison. 1 1 2 - Now 150

Reaction Abilities Reaction Abilities
Name Description Trigger JP
Counter Tackle Counters a physical attack with a Dash attack's body blow. Indispensable in the beginning stages of the game but not in the middle to later parts. Physical attack 180

Support Abilities Support Abilities
Name Description JP
Equip Axe Allows the character to equip an Axe, regardless of Job Class. 170
Monster Skill The character can target friendly monsters within a range of three panels, helping them acquire new abilities. If you're fond of using monsters in battle, this skill is very helpful. 200
Defend Character defends and prepares for an attack. Activated by choosing the command Defend on the Action menu. 50
Gained JP Up Increases the amount of JP earned in battle. A must have for the beginning and middle stages of a character's development! 250

Movement Abilities Movement Abilities
Name Description JP
Move +1 Increases the character's movement range by one panel. 200

The ability Throw Stone is the most important of the Squire's action skills to pick up. This skill allows the character to throw a stone at a target within a radius of four panels. Although the damage this does may be minimal compared to that of an arrow, it's still a very effective attack in the first chapter; it does damage, but, more importantly, it earns the character JP. In addition to choosing Throw Stone, make sure you train in the Squire class long enough to pick up the support ability Gained JP Up and the movement ability Move +1. Both of these are crucial in the beginning stages of the game when faster development is key to survival and a larger movement radius gives you better access to the front line or a safe out-of-the-way spot.

Pros

  • Well-balanced character with regard to movement, speed, and abilities.
  • Skills were created for beginning fighters and aid in movement and job development.

Cons

  • In the early parts of the game, this class is vulnerable to attacks because it's not as strong and protected as its companions on the front line (Knight and Monk).